Munch was founded in 2021 by a team based between New York and Tel Aviv to help content professionals extract maximum value from their long-form video. The core engine analyzes a full video — a podcast, webinar, interview, or stream — and surfaces the segments most likely to perform as standalone short clips, then assembles them with reframing, captions, and platform-specific formatting. The goal is to increase ROI on content that brands have already produced.

What differentiates Munch is its emphasis on the data behind virality. Rather than clipping at random, it draws on engagement and trend signals to inform which moments to surface and how to package them, aiming to give marketing and media teams a more strategic repurposing workflow. It also leans into automation across the social pipeline, helping teams move from raw asset to distributed clip with less manual effort.

Munch raised a $7.2 million seed round led by A* Capital, with participation from Liquid2 Ventures and pre-seed backers Cardumen Capital and Reimagine Ventures. The round was earmarked for growth, geographic expansion, and an enterprise push. At the time, the company reported surpassing $2 million in ARR within eight months and thousands of paying subscribers worldwide, along with contracts with major media organizations adopting Munch as a primary short-form vendor.

The company competes in the video-repurposing category with tools like OpusClip and Vizard, but it skews toward content professionals and enterprise media teams rather than solo creators. That enterprise orientation — signing media giants as anchor customers — is central to its go-to-market and shapes a product built for higher-volume, brand-consistent output.

For businesses, Munch addresses the gap between producing long-form content and actually distributing it effectively across fragmented social platforms. By automating the discovery, editing, and formatting of short clips, it lets media and marketing teams scale their short-form presence without proportionally scaling editing headcount — turning a back-catalog of long video into an ongoing distribution asset.