modl.ai is building an AI engine for game development centered on automated playtesting, quality assurance, and player engagement. Game testing is a universal yet under-automated pain point: studios spend enormous effort manually playing builds to find bugs, balance issues, and broken progression. modl.ai equips developers with an essentially unlimited army of AI bots that play games like humans, adapting to various playstyles and employing dynamic moves and tactics to stress-test titles far faster and more cheaply than manual QA.
The company was founded in 2017 in Copenhagen by Lars Peter Henriksen, Christoffer Holmgard, and Benedikte Mikkelsen, drawing on academic research in AI for games. Its bots are designed to navigate complex, unpredictable game environments where conventional automated testing tools struggle, making automated QA viable for genres that previously required human testers. Beyond testing, modl.ai has extended into AI tools aimed at improving player engagement and retention.
modl.ai's platform addresses development infrastructure, a category that has attracted growing investment as studios look to AI to improve productivity, stability, and scalability across testing, deployment, and live operations. By catching issues earlier and reducing the manual QA burden, modl.ai aims to materially improve studio economics and title quality. Its customer focus spans studios that need scalable, adaptive testing across rapidly iterating builds.
The company closed an €8.5 million Series A led by Griffin Gaming Partners and M12, Microsoft's venture fund, with participation from Rendered.vc, PreSeed Ventures, and Transistormedia. The involvement of a dedicated gaming fund and Microsoft's venture arm reflects strategic interest in AI tooling for the game-development pipeline. As AI-driven QA matures, modl.ai is positioned as an established player in automated playtesting.