Founded by former Google DeepMind researchers, Artificial Agency is developing a runtime behavior engine that lets game studios drop dynamic, decision-making AI into their titles. Instead of authoring branching decision trees and pre-written scripts, designers assign NPCs motivations, rules and goals, and the engine drives how characters respond to evolving player actions and game state. The Edmonton, Canada company is working with several AAA studios to integrate the engine into shipping games, positioning its technology as a middleware layer for emergent, believable game characters and game-master-style systems. The behavior engine is designed to slot into existing production pipelines rather than forcing teams to rebuild their games around AI.
Artificial Agency
ActiveAI behavior engine that makes video game NPCs feel alive and reactive
Total raised
$16M
2 rounds
Stage
Seed
Team
11-50
since 2024
Pricing
Freemium
free plan
Founded
2024
Edmonton, Canada
Agent-ready
—
Generative AI behavior engine for NPCs
Goal- and motivation-driven character decisions
Real-time reactivity to player actions and game state
Replaces scripted decision trees
Runtime AI game-master capabilities
Engine-agnostic middleware integration
Built for AAA production pipelines
10/100
Early
MCP server
Public API
Webhooks
OAuth 2.0
SDKs
No public agent surfaces detected yet.
— Seed $12M incl. BDC Deep Tech +5
— Pre-Seed $4M incl. Radical Ventures
Capital network
$16M raised ·6 backers·10 network links
- Backers6
- Shared portfoliocompanies these backers also fund
- Extended networkfunds that co-invest alongside them
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- What does Artificial Agency build?
- A generative AI behavior engine that drives NPC decisions in real time based on goals and motivations.
- Who founded it?
- Former Google DeepMind researchers Brian Tanner and Alex Kearney.
- How much has it raised?
- $16M total, including a $12M seed co-led by Radical Ventures and Toyota Ventures.
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